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 thread  Author  Topic: KOFXI 2005  (Read 2923 times)
J_Chang
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xx KOFXI 2005
« Thread started on: May 16th, 2005, 07:52am »

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System Flyers (You can also see a tiny screenshot of the game with Ash and Benimaru)

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J_Chang
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xx Re: KOFXI 2005
« Reply #1 on: May 16th, 2005, 08:00am »

Poster of KOFXI from Beta tests



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MKRayden
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xx Re: KOFXI 2005
« Reply #2 on: May 17th, 2005, 4:21pm »

Well, the beta test of King of Fighters XI has wrapped up, and we've got some information for you that has come from the event. First of all, the confirmed characters list:

Ash
Oswald
Shen
Elisabeth
Benimaru
Kyo
Shingo
Terry
Kim
K
Kula
Ryo
Yuri
King
Athena
Griffon
Ralph
Clark
Vanessa
Blue Mary
Gato
B Jenet
Marin
Kasumi

Now some more info. The game seems to be based on the KOF 2003 system, although there are some differences.

- There's now a new "judgement system" for timeouts, which leans towards one player or the other depending on how skillfully they are playing, and in the event of a timeout awards the round to the player that has played most skillfully. Yes, that means it's not based on how much life you have left anymore.
- A new "Skill Meter has been added to the game, right above the power meter. This builds up over time (where you can actually accumulate 2 skill meters) that allows you to pull off a whole new set of specials.
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xx Re: KOFXI 2005
« Reply #3 on: Jul 15th, 2005, 5:22pm »

New facts have emerged on SNK's latest installment in their KOF series, King of Fighters XI, their second KOF game for the Atomiswave and the 12th mainstream game in the KOF series (despite the name).

Despite the new arcade hardware, SNK aren't really ramping up the graphics all that much in KOF XI...they will by and large be pretty much the same as they were in KOF 2003. The big change is the addition of a 5th attack button, which is used for knockback attacks, and this will no doubt create a big change in gameplay dynamics. The tag team feature is still in there, and is a step up from KOF 2003 where you could only tag in and out when you weren't executing a move. Now, as you may have guessed, you CAN tag in and out mid-move, or if the opponent manages to execute a move that cancels out yours (and vice versa). The final change to the gameplay is the addition of a skill gauge. Once this is full (you can keep 2 of them) you can cancel out of regular moves.

As far as the character roster goes, 33 characters have been confirmed to be in the game, and of course you can choose any combination of three characters as your team, as usual. Three new characters are being introduced: Elizabate - a sword-weilding female, Oswald - a guy who fights with a deck of cards, and Momoko - a stronger female character.
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xx Re: KOFXI 2005
« Reply #4 on: Oct 4th, 2005, 6:48pm »

nice nice but fuck atomiswave
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xx Re: KOFXI 2005
« Reply #5 on: Oct 5th, 2005, 4:20pm »

on Oct 4th, 2005, 6:48pm, justleo wrote:
nice nice but f**k
atomiswave


plz follow the Rulz
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xx Re: KOFXI 2005
« Reply #6 on: Oct 7th, 2005, 01:44am »

wtf did i do wrong? rolleyes
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xx Re: KOFXI 2005
« Reply #7 on: Oct 7th, 2005, 11:39am »

on Oct 7th, 2005, 01:44am, justleo wrote:
wtf did i do wrong? rolleyes


f**k
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xx Re: KOFXI 2005
« Reply #8 on: Oct 14th, 2005, 4:51pm »

Keep on Topic Leo
« Last Edit: Oct 14th, 2005, 4:55pm by MKRayden » User IP Logged

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J_Chang
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xx Re: KOFXI 2005
« Reply #9 on: May 12th, 2006, 10:22am »

Here are some new Screen Short of KOFXI

pictures click on this

http://plusd.itmedia.co.jp/games/articles/0604/28/news011.htmlUser Image


« Last Edit: May 17th, 2006, 2:16pm by J_Chang » User IP Logged

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xx Re: KOFXI 2005
« Reply #10 on: May 16th, 2006, 7:14pm »

Swearing isnt allowed. Seems a little strange since most people does it. But rules are rules.
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J_Chang
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xx Re: KOFXI 2005
« Reply #11 on: May 17th, 2006, 2:19pm »

Rules benders will not be Tolerated. The punishment will be Fatality. They will lose they points and Money.
« Last Edit: May 17th, 2006, 2:20pm by J_Chang » User IP Logged

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